This property is of type Unsigned integer and can be referenced with the variable name interval. World - use the world axes of the system panel - e.g. a vehicle,which always moves in the direction it is pointing. This property is of type Fixed list of ints and can be referenced with the variable name axis_object. This property is of type Panel object and can be referenced with the variable name target_object. FLOAT Acceleration Time in milliseconds to accelerate to the new ttings. FLOAT AroundZ Rotational speed around the Z-axis. FLOAT AroundY Rotational speed around the Y-axis. FLOAT AroundX Rotational speed around the X-axis. Parameters FLOAT AlongX Speed along the X-axis. Motion continues withoutĪny further intervention, subject to the friction, gravity and boundary settings. Set the linear and rotational velocity of the object. Return value This call does not return a value Stops the motion of the object - it will retain its position unless simulation is stopped This component does not contain any downloadable macros Simulation macro reference Stop ![]() ![]() Simple example showing how to use the animator component to simulate the movement of several panel items. Simple simulation of gravity and friction are also possible. Motion under the control of the animator.īoundaries can be set beyond which the object cannot move, and the behaviour of the object defined when it meets them. The target object can be set in motion by a simulation macro call, and will then continue in Basic animation and physics simulation for a single object.
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